A vulnerability has been found in Nintendo Game Boy Color and classified as problematic. This vulnerability affects unknown code of the component Mobile Adapter GB. The manipulation leads to memory corruption. The attack can be initiated remotely. The exploit has been disclosed to the public and may be used. VDB-208606 is the identifier assigned to this vulnerability.
Conclusion & alert: CVE-2022-3216 is rated Exploit Available (56.6/100): CVSS Medium severity, with medium exploitation likelihood (EPSS 0.41%). Core evidence: 2 public exploit reference(s) are indexed (Exploit-DB). Mandatory action: Public exploits are available—assess exposure, apply mitigations, and prioritize patching.
Risk is dynamic; we continuously reassess and refresh what is shown on this page as upstream context changes.
| EDB-ID | Source | Kind | Published | Link |
|---|---|---|---|---|
| — | nvd_ref | exploit_tag | Exploit-DB ↗ | |
| — | nvd_ref | exploit_tag | Exploit-DB ↗ |
EPSS lead: Daily EPSS estimates relative likelihood of exploitation; percentile ranks this CVE among scored vulnerabilities (higher = more severe relative rank).
| # | Date | Old EPSS score | New EPSS score | Delta (New - Old) |
|---|---|---|---|---|
| 1 | 2025-09-15 | 0.06% | 0.41% | +0.35% |
| 2 | 2025-03-17 | 0.29% | 0.06% | -0.23% |
| 3 | 2024-12-17 | — | 0.29% | — |
Full EPSS history (6 records total)
CVSS metrics for this CVE.
| Base score | Version | Severity | Vector | Exploitability | Impact | Score source |
|---|---|---|---|---|---|---|
| 5.0 | 3.1 | MEDIUM |
|
1.6 | 3.4 | [email protected] |
| 8.8 | 3.1 | HIGH |
|
2.8 | 5.9 | [email protected] |
| Vendor | Product | Version | Raw CPE |
|---|---|---|---|
| nintendo | game_boy_color_firmware | — | cpe:2.3:o:nintendo:game_boy_color_firmware:-:*:*:*:*:*:*:* |
| URL | Tags |
|---|---|
| https://vuldb.com/?id.208606 | Exploit Third Party Advisory |
| https://xcellerator.github.io/posts/tetsuji/ | Exploit Third Party Advisory |