epicgames 関連製品全体の CVE とセキュリティ脆弱性情報を集約し、CVSS、EPSS、公開日、脆弱性情報データを掲載しています。
一般的な弱点パターンには バッファオーバーフロー があり、vendor surface production workloads and vendor surface software deployment の利用場面で アプリケーションクラッシュ and vendor impact memory corruption などのリスクが生じる可能性があります。
掲載データは公開脆弱性情報とセキュリティ公告に基づき、過去の暴露面と修補優先度の評価に利用できます。
| CVE | 概要 | ソース | CVSS 最大値 | EPSS(%) | 公開 | 更新 |
|---|---|---|---|---|---|---|
| CVE-2024-11872 | Epic Games Launcher Incorrect Default Permissions Local Privilege Escalation Vulnerability. This vulnerability allows local attackers to escalate privileges on affected installations of Epic Games Launcher. An attacker must first obtain the ability to execute low-privileged code on the target system in order to exploit this vulnerability. The specific flaw exists within the product installer. The product applies incorrect default permissions to a sensitive folder. An attacker can leverage this | [email protected] | 7.8 | 0.08% | 2024-12-12 | 2025-08-15 |
| CVE-2018-17707 | This vulnerability allows remote attackers to execute arbitrary code on vulnerable installations of Epic Games Launcher versions prior to 8.2.2. User interaction is required to exploit this vulnerability in that the target must visit a malicious page or open a malicious file. The specific flaw exists within the handler for the com.epicgames.launcher protocol. A crafted URI with the com.epicgames.launcher protocol can trigger execution of a system call composed from a user-supplied string. An att | [email protected] | 8.8 | 2.20% | 2019-01-24 | 2024-11-21 |
| CVE-2010-2702 | Buffer overflow in the UGameEngine::UpdateConnectingMessage function in the Unreal engine 1, 2, and 2.5, as used in multiple games including Unreal Tournament 2004, Unreal tournament 2003, Postal 2, Raven Shield, and SWAT4, when downloads are enabled, allows remote attackers to execute arbitrary code via a long LEVEL field in a WELCOME response to a download request. | [email protected] | 9.3 | 5.34% | 2010-07-12 | 2026-04-29 |
| CVE-2008-6441 | Format string vulnerability in the Epic Games Unreal engine client, as used in multiple games, allows remote servers to execute arbitrary code via (1) the CLASS parameter in a DLMGR command, (2) a malformed package (PKG), and possibly (3) the LEVEL parameter in a WELCOME command. | [email protected] | 9.3 | 2.36% | 2009-03-09 | 2026-04-23 |