This page lists publicly disclosed CVE vulnerabilities affecting epicgames unreal_engine (linked via NVD CPE). Each row includes severity scores, summaries, and publication dates to help identify and analyze security issues.
| CVE | Summary | Source | Max CVSS | EPSS % | Published | Updated |
|---|---|---|---|---|---|---|
| CVE-2010-2702 | Buffer overflow in the UGameEngine::UpdateConnectingMessage function in the Unreal engine 1, 2, and 2.5, as used in multiple games including Unreal Tournament 2004, Unreal tournament 2003, Postal 2, Raven Shield, and SWAT4, when downloads are enabled, allows remote attackers to execute arbitrary code via a long LEVEL field in a WELCOME response to a download request. | [email protected] | 9.3 | 4.93% | 2010-07-12 | 2026-06-16 |
| CVE-2008-6441 | Format string vulnerability in the Epic Games Unreal engine client, as used in multiple games, allows remote servers to execute arbitrary code via (1) the CLASS parameter in a DLMGR command, (2) a malformed package (PKG), and possibly (3) the LEVEL parameter in a WELCOME command. | [email protected] | 9.3 | 3.50% | 2009-03-09 | 2026-06-16 |