This page aggregates publicly disclosed CVE and security risk information related to lucasarts, with CVSS, EPSS, publication dates, and vulnerability intelligence data to help assess potential risk and remediation priority.
| CVE | Summary | Source | Max CVSS | EPSS % | Published | Updated |
|---|---|---|---|---|---|---|
| CVE-2005-0984 | Buffer overflow in the G_Printf function in Star Wars Jedi Knight: Jedi Academy 1.011 and earlier allows remote attackers to execute arbitrary code via a long message using commands such as (1) say and (2) tell. | [email protected] | 5.0 | 10.03% | 2005-05-02 | 2026-04-16 |
| CVE-2005-0983 | Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data. | [email protected] | 5.0 | 1.33% | 2005-05-02 | 2026-04-16 |
| CVE-2004-1195 | Star Wars Battlefront 1.11 and earlier allows remote attackers to cause a denial of service (application crash) via a join request that contains a memory address that causes the server to read arbitrary memory. | [email protected] | 5.0 | 4.72% | 2005-01-10 | 2026-04-16 |
| CVE-2004-1194 | Buffer overflow in Star Wars Battlefront 1.11 and earlier allows remote attackers to cause a denial of service (application crash) via a long nickname. | [email protected] | 5.0 | 4.66% | 2005-01-10 | 2026-04-16 |