汇总 electronic_arts 相关全部产品的 CVE 与安全漏洞情报,包括 CVSS、EPSS、公开时间与漏洞情报数据。
常见弱点模式包括 缓冲区溢出与拒绝服务,在 软件部署与生产负载 使用场景中可能带来 应用崩溃与内存损坏 等风险。
相关漏洞数据主要来源于公开漏洞披露与安全公告,可用于评估历史漏洞暴露面与修复优先级。
| CVE | 摘要 | 来源 | 最高 CVSS | EPSS % | 公开时间 | 更新时间 |
|---|---|---|---|---|---|---|
| CVE-2007-4466 | Multiple stack-based buffer overflows in Electronic Arts (EA) SnoopyCtrl ActiveX control (NPSnpy.dll) allow remote attackers to execute arbitrary code via unspecified methods and parameters. | [email protected] | 6.8 | 30.89% | 2007-10-09 | 2026-06-16 |
| CVE-2006-3393 | Papyrus NASCAR Racing 4 4.1.3.1.6 and earlier, 2002 Season 1.1.0.2 and earlier, and 2003 Season 1.2.0.1 and earlier allows remote attackers to cause a denial of service (CPU consumption) by sending an empty UDP datagram, which is not properly discarded due to use of the FIONREAD asynchronous socket. | [email protected] | 7.8 | 1.92% | 2006-07-06 | 2026-06-16 |
| CVE-2004-2099 | Buffer overflow in Need for Speed Hot Pursuit 2.0 client (NFSHP2), version 242 and earlier, allows remote attackers (servers) to execute arbitrary code via long (1) gamename, (2) gamever, (3) hostname, (4) gametype, (5) mapname or (6) gamemode commands. | [email protected] | 5.1 | 4.28% | 2004-12-31 | 2026-06-16 |
| CVE-2004-0735 | Buffer overflow in Medal of Honor (1) Allied Assault 1.11v9 and earlier, (2) Breakthrough 2.40b and earlier, and (3) Spearhead 2.15 and earlier, when playing on a Local Area Network (LAN), allows remote attackers to execute arbitrary code via vectors such as (1) the getinfo query, (2) the connect packet, and other unknown vectors. | [email protected] | 7.5 | 62.11% | 2004-07-27 | 2026-06-16 |
| CVE-2003-1355 | Buffer overflow in the remote console (rcon) in Battlefield 1942 1.2 and 1.3 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via a long user name and password. | [email protected] | 7.5 | 4.47% | 2003-12-31 | 2026-06-16 |