汇总 godotengine 相关全部产品的 CVE 与安全漏洞情报,包括 CVSS、EPSS、公开时间与漏洞情报数据。
已披露问题常与 缓冲区溢出与内存损坏 相关,可能在 软件部署与生产负载 场景中带来 应用崩溃与内存损坏 等暴露风险。
相关漏洞数据主要来源于公开漏洞披露与安全公告,可用于评估历史漏洞暴露面与修复优先级。
| CVE | 摘要 | 来源 | 最高 CVSS | EPSS % | 公开时间 | 更新时间 |
|---|---|---|---|---|---|---|
| CVE-2021-26826 | A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash. | [email protected] | 7.8 | 1.50% | 2021-02-08 | 2026-06-17 |
| CVE-2021-26825 | An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash. | [email protected] | 7.8 | 1.50% | 2021-02-08 | 2026-06-17 |
| CVE-2019-10069 | In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly. | [email protected] | 9.8 | 3.42% | 2019-05-31 | 2026-06-17 |
| CVE-2018-1000224 | Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. g | [email protected] | 7.5 | 3.79% | 2018-08-20 | 2026-06-17 |