Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Conclusion & alert: CVE-2020-6016 is rated High Exploit Risk (84.1/100): CVSS Critical severity, with high exploitation likelihood (EPSS 6.63%, 91th percentile). Core evidence: 1 public exploit reference(s) are indexed (Exploit-DB). Mandatory action: Public exploits are available—assess exposure, apply mitigations, and prioritize patching.
Risk is dynamic; we continuously reassess and refresh what is shown on this page as upstream context changes.
| EDB-ID | Source | Kind | Published | Link |
|---|---|---|---|---|
| — | nvd_ref | exploit_tag | Exploit-DB ↗ |
EPSS lead: Daily EPSS estimates relative likelihood of exploitation; percentile ranks this CVE among scored vulnerabilities (higher = more severe relative rank).
| # | Date | Old EPSS score | New EPSS score | Delta (New - Old) |
|---|---|---|---|---|
| 1 | 2025-11-21 | 8.50% | 6.63% | -1.87% |
| 2 | 2025-11-18 | 6.63% | 8.50% | +1.87% |
| 3 | 2025-10-22 | — | 6.63% | — |
Full EPSS history (18 records total)
CVSS metrics for this CVE.
| Base score | Version | Severity | Vector | Exploitability | Impact | Score source |
|---|---|---|---|---|---|---|
| 9.8 | 3.1 | CRITICAL |
|
3.9 | 5.9 | [email protected] |
| 10.0 | 2.0 | HIGH |
|
10.0 | 10.0 | [email protected] |
| Vendor | Product | Version | Raw CPE |
|---|---|---|---|
| valvesoftware | game_networking_sockets | < 1.2.0 | cpe:2.3:a:valvesoftware:game_networking_sockets:*:*:*:*:*:*:*:* |
| URL | Tags |
|---|---|
| https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43 | Patch Third Party Advisory |
| https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/ | Exploit Third Party Advisory |