This page lists publicly disclosed CVE vulnerabilities affecting valvesoftware game_networking_sockets (linked via NVD CPE). Each row includes severity scores, summaries, and publication dates to help identify and analyze security issues.
| CVE | Summary | Source | Max CVSS | EPSS % | Published | Updated |
|---|---|---|---|---|---|---|
| CVE-2020-6017 | Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. | [email protected] | 9.8 | 3.10% | 2020-12-03 | 2026-06-17 |
| CVE-2020-6018 | Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. | [email protected] | 9.8 | 3.10% | 2020-12-02 | 2026-06-17 |
| CVE-2020-6016 | Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution. | [email protected] | 9.8 | 5.75% | 2020-11-18 | 2026-06-17 |
| CVE-2020-6019 | Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash. | [email protected] | 7.5 | 2.79% | 2020-11-13 | 2026-06-17 |