valvesoftware game_networking_sockets CVE Vulnerabilities (4)

CVEs: 4 CPE versions: View versions table

Summary

This page lists publicly disclosed CVE vulnerabilities affecting valvesoftware game_networking_sockets (linked via NVD CPE). Each row includes severity scores, summaries, and publication dates to help identify and analyze security issues.

Showing 14 of 4 CVEs
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CVE Summary Source Max CVSS EPSS % Published Updated
CVE-2020-6017 Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. [email protected] 9.8 3.10% 2020-12-03 2026-06-17
CVE-2020-6018 Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. [email protected] 9.8 3.10% 2020-12-02 2026-06-17
CVE-2020-6016 Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution. [email protected] 9.8 5.75% 2020-11-18 2026-06-17
CVE-2020-6019 Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash. [email protected] 7.5 2.79% 2020-11-13 2026-06-17
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