massive_entertainment CVE 脆弱性と CVE 一覧(4)

製品(CPE): — CVE 件数: 4

massive_entertainment 脆弱性概要

massive_entertainment 関連製品全体の CVE とセキュリティ脆弱性情報を集約し、CVSS、EPSS、公開日、脆弱性情報データを掲載しています。

一般的な弱点パターンには vendor risk input validation and vendor risk denial of service があり、vendor surface software deployment and vendor surface production workloads の利用場面で vendor impact unexpected behavior などのリスクが生じる可能性があります。

掲載データは公開脆弱性情報とセキュリティ公告に基づき、過去の暴露面と修補優先度の評価に利用できます。

脆弱性分布の推移(直近24か月)

表示中 14 / 4 CVE 件数
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CVE 概要 ソース CVSS 最大値 EPSS(%) 公開 更新
CVE-2008-6713 World in Conflict (WIC) 1.008 and earlier allows remote attackers to cause a denial of service (access violation and crash) via a zero-byte data block to TCP port 48000, which triggers a NULL pointer dereference. [email protected] 5.0 7.64% 2009-04-10 2026-06-16
CVE-2007-5711 Massive Entertainment World in Conflict 1.001 and earlier allows remote attackers to cause a denial of service (failed assertion and daemon crash) via a large packet to TCP or UDP port 48000. [email protected] 5.0 1.75% 2007-10-30 2026-06-16
CVE-2007-5369 The GetMagicNumberString function in Massive Entertainment World in Conflict 1.000 and earlier allows remote attackers to cause a denial of service (NULL dereference and daemon crash) via a string to the VoIP port (52999/tcp) with an invalid value in the third byte. [email protected] 5.0 2.54% 2007-10-11 2026-06-16
CVE-2004-1751 Ground Control II: Operation Exodus 1.0.0.7 and earlier allows remote servers to cause a denial of service (client or server crash) via a large packet, which generates a "Message too long" socket error that is treated as a critical error. [email protected] 5.0 3.08% 2004-08-26 2026-06-16
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