massive_entertainment 関連製品全体の CVE とセキュリティ脆弱性情報を集約し、CVSS、EPSS、公開日、脆弱性情報データを掲載しています。
一般的な弱点パターンには vendor risk input validation and vendor risk denial of service があり、vendor surface software deployment and vendor surface production workloads の利用場面で vendor impact unexpected behavior などのリスクが生じる可能性があります。
掲載データは公開脆弱性情報とセキュリティ公告に基づき、過去の暴露面と修補優先度の評価に利用できます。
| CVE | 概要 | ソース | CVSS 最大値 | EPSS(%) | 公開 | 更新 |
|---|---|---|---|---|---|---|
| CVE-2008-6713 | World in Conflict (WIC) 1.008 and earlier allows remote attackers to cause a denial of service (access violation and crash) via a zero-byte data block to TCP port 48000, which triggers a NULL pointer dereference. | [email protected] | 5.0 | 7.64% | 2009-04-10 | 2026-06-16 |
| CVE-2007-5711 | Massive Entertainment World in Conflict 1.001 and earlier allows remote attackers to cause a denial of service (failed assertion and daemon crash) via a large packet to TCP or UDP port 48000. | [email protected] | 5.0 | 1.75% | 2007-10-30 | 2026-06-16 |
| CVE-2007-5369 | The GetMagicNumberString function in Massive Entertainment World in Conflict 1.000 and earlier allows remote attackers to cause a denial of service (NULL dereference and daemon crash) via a string to the VoIP port (52999/tcp) with an invalid value in the third byte. | [email protected] | 5.0 | 2.54% | 2007-10-11 | 2026-06-16 |
| CVE-2004-1751 | Ground Control II: Operation Exodus 1.0.0.7 and earlier allows remote servers to cause a denial of service (client or server crash) via a large packet, which generates a "Message too long" socket error that is treated as a critical error. | [email protected] | 5.0 | 3.08% | 2004-08-26 | 2026-06-16 |