Aggregates CVE and security vulnerability intelligence across all massive_entertainment-related products, including CVSS, EPSS, publication dates, and vulnerability intelligence data.
Common weakness patterns include vendor risk input validation and vendor risk denial of service, with potential vendor impact unexpected behavior across vendor surface software deployment use cases.
| CVE | Summary | Source | Max CVSS | EPSS % | Published | Updated |
|---|---|---|---|---|---|---|
| CVE-2008-6713 | World in Conflict (WIC) 1.008 and earlier allows remote attackers to cause a denial of service (access violation and crash) via a zero-byte data block to TCP port 48000, which triggers a NULL pointer dereference. | [email protected] | 5.0 | 7.64% | 2009-04-10 | 2026-06-16 |
| CVE-2007-5711 | Massive Entertainment World in Conflict 1.001 and earlier allows remote attackers to cause a denial of service (failed assertion and daemon crash) via a large packet to TCP or UDP port 48000. | [email protected] | 5.0 | 1.75% | 2007-10-30 | 2026-06-16 |
| CVE-2007-5369 | The GetMagicNumberString function in Massive Entertainment World in Conflict 1.000 and earlier allows remote attackers to cause a denial of service (NULL dereference and daemon crash) via a string to the VoIP port (52999/tcp) with an invalid value in the third byte. | [email protected] | 5.0 | 2.54% | 2007-10-11 | 2026-06-16 |
| CVE-2004-1751 | Ground Control II: Operation Exodus 1.0.0.7 and earlier allows remote servers to cause a denial of service (client or server crash) via a large packet, which generates a "Message too long" socket error that is treated as a critical error. | [email protected] | 5.0 | 3.08% | 2004-08-26 | 2026-06-16 |