scorched_3d CVE 脆弱性と CVE 一覧(3)

製品(CPE): — CVE 件数: 3

scorched_3d 脆弱性概要

This page aggregates publicly disclosed CVE and security risk information related to scorched_3d, with CVSS, EPSS, publication dates, and vulnerability intelligence data to help assess potential risk and remediation priority.

脆弱性分布の推移(直近24か月)

表示中 13 / 3 CVE 件数
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CVE 概要 ソース CVSS 最大値 EPSS(%) 公開 更新
CVE-2005-3488 Scorched 3D 39.1 (bf) and earlier allows remote attackers to cause a denial of service (long loop and server hang) via a negative numplayers value that bypasses a signed check in ServerConnectHandler.cpp. [email protected] 7.8 10.12% 2005-11-03 2026-04-16
CVE-2005-3487 Multiple buffer overflows in Scorched 3D 39.1 (bf) and earlier allow remote attackers to execute arbitrary code via various (1) GLConsole::addLine, (2) ServerCommon::sendString, (3) ServerCommon::serverLog functions, (4) a long command that is not properly handled in ComsMessageHandler.cpp when generating an error message, (5) a long UniqueID value in Logger.cpp, and possibly other unspecified vectors. [email protected] 7.5 18.23% 2005-11-03 2026-04-16
CVE-2005-3486 Multiple format string vulnerabilities in Scorched 3D 39.1 (bf) and earlier allow remote attackers to execute arbitrary code via various (1) GLConsole::addLine, (2) ServerCommon::sendString, (3) ServerCommon::serverLog functions, and possibly other unspecified vectors. [email protected] 7.5 14.12% 2005-11-03 2026-04-16
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