This page aggregates publicly disclosed CVE and security risk information related to scorched_3d, with CVSS, EPSS, publication dates, and vulnerability intelligence data to help assess potential risk and remediation priority.
| CVE | Summary | Source | Max CVSS | EPSS % | Published | Updated |
|---|---|---|---|---|---|---|
| CVE-2005-3488 | Scorched 3D 39.1 (bf) and earlier allows remote attackers to cause a denial of service (long loop and server hang) via a negative numplayers value that bypasses a signed check in ServerConnectHandler.cpp. | [email protected] | 7.8 | 10.12% | 2005-11-03 | 2026-04-16 |
| CVE-2005-3487 | Multiple buffer overflows in Scorched 3D 39.1 (bf) and earlier allow remote attackers to execute arbitrary code via various (1) GLConsole::addLine, (2) ServerCommon::sendString, (3) ServerCommon::serverLog functions, (4) a long command that is not properly handled in ComsMessageHandler.cpp when generating an error message, (5) a long UniqueID value in Logger.cpp, and possibly other unspecified vectors. | [email protected] | 7.5 | 18.23% | 2005-11-03 | 2026-04-16 |
| CVE-2005-3486 | Multiple format string vulnerabilities in Scorched 3D 39.1 (bf) and earlier allow remote attackers to execute arbitrary code via various (1) GLConsole::addLine, (2) ServerCommon::sendString, (3) ServerCommon::serverLog functions, and possibly other unspecified vectors. | [email protected] | 7.5 | 14.12% | 2005-11-03 | 2026-04-16 |