godotengine godot CVE Vulnerabilities (2)

CVEs: 2 CPE versions: View versions table

Summary

This page lists publicly disclosed CVE vulnerabilities affecting godotengine godot (linked via NVD CPE). Each row includes severity scores, summaries, and publication dates to help identify and analyze security issues.

Showing 12 of 2 CVEs
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CVE Summary Source Max CVSS EPSS % Published Updated
CVE-2019-10069 In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly. [email protected] 9.8 3.42% 2019-05-31 2026-06-16
CVE-2018-1000224 Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. g [email protected] 7.5 3.79% 2018-08-20 2026-06-16
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