This page lists publicly disclosed CVE vulnerabilities affecting godotengine godot (linked via NVD CPE). Each row includes severity scores, summaries, and publication dates to help identify and analyze security issues.
| CVE | Summary | Source | Max CVSS | EPSS % | Published | Updated |
|---|---|---|---|---|---|---|
| CVE-2019-10069 | In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly. | [email protected] | 9.8 | 3.42% | 2019-05-31 | 2026-06-16 |
| CVE-2018-1000224 | Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. g | [email protected] | 7.5 | 3.79% | 2018-08-20 | 2026-06-16 |