This page lists publicly disclosed CVE vulnerabilities affecting godotengine godot_engine (linked via NVD CPE). Each row includes severity scores, summaries, and publication dates to help identify and analyze security issues.
| CVE | Summary | Source | Max CVSS | EPSS % | Published | Updated |
|---|---|---|---|---|---|---|
| CVE-2021-26826 | A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash. | [email protected] | 7.8 | 1.50% | 2021-02-08 | 2024-11-21 |
| CVE-2021-26825 | An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash. | [email protected] | 7.8 | 1.50% | 2021-02-08 | 2024-11-21 |