本頁列出影響 godotengine godot_engine 的已公開 CVE 漏洞(透過 NVD CPE 關聯)。每列包含嚴重程度評分、摘要與發布日期,便於識別與分析安全議題。
| CVE | 摘要 | 來源 | 最高 CVSS | EPSS % | 公開時間 | 更新時間 |
|---|---|---|---|---|---|---|
| CVE-2021-26826 | A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash. | [email protected] | 7.8 | 1.50% | 2021-02-08 | 2026-06-16 |
| CVE-2021-26825 | An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash. | [email protected] | 7.8 | 1.50% | 2021-02-08 | 2026-06-16 |